Stats
Stats affect how the hero performs in Battle. All of them are pretty straightforward and most are modified by skills or even passive traits the unit has. Listed below are the stats and a rundown of what they do.
Attack(ATK)
The raw attack power of the hero. This stat governs how hard a hero hits and it is also the base value that a skill's damage is based on.
Defense(DEF)
Reduces incoming damage done by various attacks.
Skill(SKL)
Skill determines the base critical hit chance and governs the effectiveness of skills that do not do damage like healing spells.
Health
The overall health pool of the hero. Tank Classes usually have this at a high value. Also some slow heroes since they attack last and are prone to taking attacks before even getting a chance to attack.
Crit Chance
The likelihood of a hit being a critical hit.
Crit Multiplier
The value that the damage is multiplied on. Most heroes have 2x crit damage. Meaning their critical hits will deal double damage than normal. Some heroes have a slightly higher multiplier of 3.5.
Hit Chance
Chance that attacks would successfully hit. This value by default is set at 100%. However, it is lowered when hit with status effects like daze or fighting units or heroes that are of a higher level than you.
Dodge Chance
Opposite of Hit chance, Dodge chance indicates the hero's ability to dodge. By default is at 0% but is increased with having special traits or by having the haste buff.
Resists
Resists the corresponding element or status effect.