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This is a list of changes made that's currently available in this game's release. These are compiled from the article made from Nuggetbridge.com. Full credit belongs to the site / author.
Mechanics Updates
Damage from critical hits reduced from x2 damage to x1.5 damage.
Steel-type Pokémon are no longer resistant to Ghost- or Dark-type attacks.
Meteor Mash changed from 100 base power, 85% accuracy to 90 base power, 90% accuracy.
Pin Missile base power increased to 25 power per missile from 14 per missile.
Water Pledge, Fire Pledge, and Grass Pledge base power increased from 50 to 80.
Energy Ball base power increased from 80 to 90.
Flamethrower, Thunderbolt, and Ice Beam base power lowered from 95 to 90.
Fire Blast, Thunder, Blizzard, and Hydro Pump base power lowered from 120 to 110.
Overheat, Draco Meteor, and Leaf Storm base power lowered from 140 to 130.
Dragon Pulse base power decreased from 90 to 85.
Muddy Water and Surf base power lowered from 95 to 90.
Heat Wave base power lowered from 100 to 95.
Aura Sphere base power reduced from 90 to 80.
Power Gem base power increased from 70 to 80.
Hidden Power base power reduced from 70 to 60.
Will-o-Wisp’s accuracy increased from 75% to 85%
Assist can no longer call two turn moves like Shadow Force and Dive.
Quick Guard blocks Prankster moves now
Follow Me/Rage Powder’s priority seems to have been reduced by one, notably placing it in the same priority bracket as Extreme Speed and one below Fake Out.
Oblivious now blocks Taunt. This makes Oblivious playable on a couple of Pokémon, though Aroma Veil existing outclasses it.
Sleep returns to its pre-generation 5 behavior and the counter for Sleep turns no longer resets when a Pokémon is switched out.
Drizzle, Drought, Sandstream, and Snow Warning only last five turns instead of until the end of time. Like their move equivalents, their duration can’t be reset until the original effect ends.
Grass-types and Pokémon with Overcoat or Safety Goggles are immune to Powder moves including the redirecting effects of Rage Powder, Electric Pokémon are immune to paralysis, Ghost Pokémon are immune to trapping effects, and Toxic from Poison-type Pokémon hits with perfect accuracy, even through Fly and Dig, and Infiltrator and sound-based moves bypass Substitute.