When drafting heroes, players should be able to see possible scenarios given their team and the enemy’s team. Players should discern if their draft has specific weaknesses that enemy players can abuse. An example of this is when your team doesn’t have reliable disables that can cancel TPs. Until someone builds items that cancels TPs (Scythe of Vyse, Eul’s Scepter of Divinity), enemy heroes can simply teleport away from bad engagements. Other draft weaknesses include wave clearing skills, lack of proper initiators, or front line tanks.