- Hearing Voices
Fallout 3 Walkthrough and Guide
Fallout 3 - Point Lookout Guide
Hearing Voices
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|ITEMS: [] Pre-War Money x13, [] Shotgun Shells x2 (x3). |
| |
|ENEMIES: o Mirelurk Types Swamplurk |
| |
|QUEST REWARD: 300 EXP. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inquire with Desmond again to figure out what to do next. He wants you to find the tribal leader, Jackson, and get more information. As Nadine told you earlier, you may want to check out the Wrecked Seatub on the northeast end of the map. She’s handed you the key as well, so be on your way.
The Sea Cave is accessed by a wrecked boat. This video brings you right to the cave and deals with any threats along the way.
Descend the cliffs and deal with a large family of Mire- and Swamplurks. Open the hatch to a sea cave on top of the wrecked seatub.
Sea Cave:
When you reach the large chamber, dispatch a few Mirelurks and check the small boat to find [PRE-WAR MONEY x13] and [SHOTGUN SHELLS x2 (x3)], then head back up to the ledge leading west. There not much else to this cave, and you’ll soon find Jackson up a high cliff in a large chamber, speaking with some sort of projection of a brain. Speak with the brain and it’ll tell you more about its motives. It appears you’re speaking with Professor Calvert, and it seems that Desmond has some kind of interference device in the mansion that blocks the transmission of the brain. Climb the ladder located on the northwest of this chamber to find yourself nearby the cathedral again. Return to Desmond with the information you’ve obtained.
No comments yet. Tell us what you think to be the first.