Elements
There are five elements in the game. Each having their own pros and cons, and have two sets. The first being Fire(Red), Nature(Green), and Water(Blue). These first elements use a basic Rock-Paper-Scissors mechanic that will seem obvious to seasoned gamers. The second set consists of only two elements. Light and Dark. These two elements counter each other. A quick tip on figuring out elemental strengths and weaknesses is upon selection of an attack, arrows appear over the enemies' heads. Green arrows mean it will do normal amounts of damage. Two green arrows mean it will do increased damage. Red arrows mean it will do less damage. Basically go for the double green arrows. Below is a brief explanation of each of the elements' qualities.
Fire(Red)
Fire heroes have an edge over Nature(Green) heroes +30%
but are at a disadvantage over Water(Blue) heroes -25%.
Fire(Red) also have an increased resistance to the Burn status effect.
Nature(Green)
Nature(Green) heroes have an advantage over Water(Blue) heroes +30%
and are at a disadvantage over Fire(Red) heroes -25%. They also have a natural resistance to poison attacks.
Water(Blue)
Water(Blue) heroes have an advantage over Fire(Red) heroes +30%
and are at a disadvantage over Nature(Green) heroes -25%. Water heroes have a natural resistance to the chilled and frozen status effects.
Dark(Purple)
Dark heroes do 30% more damage to Light targets but also receive 30% more damage from Light attacks. Dark element heroes also have a high resistance to disease attacks and its status effect.
Light(Yellow)
Light heroes do 30% more damage to Dark targets but also receive 30% more damage from Dark attacks. Light element heroes have a high tolerance to light damage and the light elements status effect, shocked.